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Game Designers Give Toronto the Alien Invasion Treatment

Posted by Graeme / November 7, 2007

dundas_square_blogto.jpgEver wondered what Toronto would be like if it were conquered by aliens and converted into a work camp, cut off from all other human settlement?

I know I have. At least once an hour.

Well, intrepid gamers, wonder no more! Thanks to students at George Brown College's Game Design Program, you can now download a mod for Half Life 2 and play in an apocalypsized TO.

The "City 7: Toronto Conflict" mod is the first thesis project of GBC's new post-grad program in game design. And they've managed to capture a lot of the city. Settings include Yonge-Dundas Square, The Eaton Center , Mel Lastman Square, St. Michael's Hospital and the TTC. Now, I'd more or less assumed the TTC was already being run by an evil race of alien overlords. Ah, well. Live and learn.

While expansive, the game mod is by no means complete. But the Toronto Conflict team is currently looking for programmers, modellers and other design folks to complete the game. Evetually, they'd like to include the CN Tower in the gameplay. If I were an alien imperialist, that's the first place I would go. Nothing says 'mind control' like an 1,800 ft tower.

If you're computer or design-inclined, visit Toronto Conflict's website for more information on how to make Toronto the post-apocalyptic wonder-world of your dreams.

Photo: Yonge-Dundas Square post-invasion. Can you spot the differences? Courtesy of Toronto Conflict.

Discussion

11 Comments

anonblogjunkie / November 7, 2007 at 04:13 pm
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Isn't it polite to link back to the other toronto blog that covered this first?
Graeme / November 7, 2007 at 04:45 pm
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It would be, if that's where I found the story. Which it isn't.
uSkyscraper / November 7, 2007 at 06:19 pm
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Depressing in its realism. Truly captures Toronto's lack of street trees in commercial areas and 1920s above-ground utility wiring.
Daryl / November 7, 2007 at 06:29 pm
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The incredible accuracy of their TTC representation is perhaps further proof that the TTC is already run an oppressing, totalitarian authority.
Adam Sobolak / November 7, 2007 at 07:54 pm
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Boy, that makes the Hermant Building look like 70s Brutalism...
anon / November 7, 2007 at 08:45 pm
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How do I get out of the subway car? It just seems to go on for ever and ever with no way out (you can break the windows but not climb through them).
Jerrold / November 7, 2007 at 09:12 pm
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^^^ sounds like they got TTC efficiency right too ;)
Debbie Ohi / November 7, 2007 at 10:51 pm
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Ha, this is great. Almost makes me want to play Half Life 2. And what an incredibly cool-sounding program! When I took computer graphics back in school, we modeled Toronto in wireframe.

Geez, I sound like part of a Monty Python sketch...
Abbot / November 8, 2007 at 12:17 am
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The TTC level is really well done. I live in Toronto and I cant tell the difference. It was a lot of fun playing the mod.

Adam you can break one window that has a locked door and you have to jump and crouch to go to the next cart and the train only stops if you get to the very end of it and press that button on the control panel.
Japhet / November 20, 2007 at 04:51 pm
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I wanna try this!
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