Vector 2014, Day ZERO! Code in Motion, a screening of Early Experimental Computer Animation.

Now in its second year, Vector 2014 is a five day festival, dedicated to charting the intersection between games and contemporary art. Running from Feb 19-23, Vector 2014 features over 70 artists, curators and scholars dedicated to critical conversations about game art, art games, and all the messy stuff in between. This year's festival features 3 concurrent exhibitions, 3 screenings, 3 Panel discussions, 2 live performance events, and multiple community partnered events! We hope that you will join us at Vector 2014!

The full Vector Schedule and Venues Map can be found here:

Tickets and Festival Passes:

Vector, Day One:

Vector Day Two:

Vector, Day Three:

Vector, Day Four:

DAY ZERO: CODE IN MOTION, GUEST CURATED BY CLINT ENNS. $5 in Advance, $7 door, free with Vector 2014 pass, see link above

The works in this program explore both the mathematical precision of computer graphics, as well as the uncontrolled, the uncontrollable and the random. Early examples of both experimental and narrative computer animated films will be shown including work by John Whitney, Sr., Norman McLaren and Evelyn Lambart, Mary Ellen Bute, John Stehura, James Whitney, Stan Vanderbeek and Kenneth Knowlton, Lillian Schwartz, Pierre Hbert and Peter Folds. As an added bonus, innovative computer generated commercials produced by Robert Abel and Associates will be shown between each film.

Includes the films:

Around is Around Norman McLaren and Evelyn Lambart, 1951, 10 minutes

Abstronic Mary Ellen Bute, 1952, 7 minutes

Catalog John Whitney, Sr., 1961, 7 minutes

Cybernetik 5.3 1960-65 John Stehura, 1965, 8 minutes

Lapis James Whitney, 1966, 10 minutes

Poemfield no.2 Stan Vanderbeek and Kenneth Knowlton, 1966, 6 minutes

The Artist and The Computer Lillian Schwartz, 1976, 11 minutes

Around Perception Pierre Hbert, 1968, 16 minutes

La Faim Peter Folds, 1974, 11 minutes

Various Robert Abel Commercials, Various Dates, 7 minutes

Vector is made possible by support from The Toronto Arts Council, The Ontario Arts Council, and the OCADu Digital Futures Initiative. As well as support from Interaccess Electronic Media Arts Center, Bento Miso, VideoFag, Dames Making Games, and the Hand Eye Society.