Vector Day Two: Exhibitions. Panel. Screening. Performances.
A not-for-profit initiative dedicated to showcasing contemporary game based artworks, Vector: Game + Art Convergence will be running at four venues over five days from Feb 20th-24th, in Queen West and Kensington in Toronto. Over these five days, Vector will feature exhibitions, screenings, workshops, performances and round table discussions, all with the intent of creating a critical dialogue about the medium of games and its expressive potential as a contemporary art practice.
More information about our full programme can be found here:
Tickets and Passes for Vector can be purchased here:
1pm-8pm. Exhibitions and pop up shop open. (Exhibitions are free to attend throughout the festival)
(Interaccess, Propeller, Bento Miso)
5pm-7pm. Panel Discussion: Games + Art: Play and Practice. (@ Bento Miso). (free to attend)
Moderated by Aubrey Anable.
Panelists: Luis Hernandez, Kenton Sheely, Angela Washko, Damian Sommer.
A discussion about the intersections between game art , game culture and the relationship between production and player practices.
8pm. Film/Video Screening.: Meditations on the Medium (@Propeller). (ticketed event - $5)
What do a classic video game cabinet, a tv, and a snack dispenser have in common? How are they different? This program reflects on the nature of the medium.
10pm. Playing Personae: Engendered + Embodied Performances. (@Interaccess) (ticketed event- $10)
Featuring Performances by Angela Washko (NYC),
and Daniele Hopkins + Kyle Duffield (Toronto).
Using games as the focal point for discussions of gender and embodiment, these performances address the representations of gender in gaming culture and technologies.
**Team Vector Acknowledges the generous support of the Ontario Arts Council in making Vector 2013 a reality.