Arts
Rafael Fajardo's Socially Conscious Video Games

I don't really do video games. At most, I might take in a nice game of Wii tennis or maybe a little Guitar Hero, but that's basically it. So when I dropped by a friend's place the other night and he decided to pop in Call Of Duty 4, I think part of my brain blew up. I'm going to sound like a complete dinosaur saying this, but I just could not believe for the life of me that kids play this stuff, taking the role of the "heroic" soldier picking off terrorists in the "evil" middle east.
With this said, I was obviously quite thrilled (and perhaps relieved) to discover Rafael Fajardo's work with socially conscious video games last week, and that he's dropping by this Wednesday at the Ontario College of Art and Design to talk to about his ongoing projects.
Currently an associate professor of Electronic Media Art & Design at the University of Denver, Fajardo (along with his collaborative team known simply as SWEAT) has published two games to date; Crosser and La Migra. Both comment on the game-like nature of illegal human traffic at the US/Mexico border, and SWEAT is currently working on a third game set in Colombia that focuses on the effects of drug agriculture.
So like I said, I'm not really into video games. But projects like this that explore new forms of social and cultural education through unlikely mediums definitely get my attention. Needless to say, I'll be among the (hopefully) many attendies at OCAD this Wednesday, February 6th at 630pm. Admission is free, as always... and guests are advised to arrive early.


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There is nothing unlikely about gaming being a medium for politics or education. Your attitude, is what keeps the medium in a "creative ghetto" compared to other arts. You should check out the work of Ian Bogost's Persuasive Games for more "gaming with an agenda" and Grand Text Auto to see that gaming has theoretical and literary implications. I also write about gaming semi-regularly on my blog Serial Consign, mainly about how it relates to architecture and simulation.
I guess thanks for the tip about the event, but your half-interested & dismissive preface kind of undermines the medium you are plugging. Good on you for going to the talk though..
I love art and politics, and thrive on learning but don't really give video games much attention or have much patience for gaming either. I'm like 1/100th interested in the medium. Does that mean that my attitude undermines the value of edu-art-gaming? I don't think so.
Thanks for the links, Greg. I'll check them out.
Greg,
Thanks for your comments. I'll be sure to check out the links you've included. I definitely take issue though with your accusation of "undermining" and agree with Jerrold's comment. On the contrary, I'm excited about the talk and the work being presented, and honest about my personal interests on this matter. And I'm not "plugging" the medium. I'm previewing a potentially interesting talk by an obviously smart and creative individual.
Either way, I'm definitely looking forward to learning a little more about him this Wednesday. Hope you'll make it out.
Jerrold: If you were writing plugs for game/activists and prefacing them with statements about how uninterested you were in the medium they were working in then yes, it would undermine the value of said plug.
I admit I was a little hot under the collar when I replied. I usually reserve those kinds of comments for when someone dismisses an entire musical genre. What I specifically took offense to was the line about "gaming being an unlikely venue for activism/education." To me that statement is about on par with "books are an unlikely venue for activism and education."
Rather than type an extended rant, I'd refer to Steven Johnson's "Everything Bad Is Good for You: How Today's Popular Culture Is Actually Making Us Smarter" which examines gaming as a educational tool.
I recognize that I'm quite unreasonable on this topic. I spent most of last fall trying to convince a class of (aspiring) game developers that they were not code monkeys but cultural critics. This task was quite difficult as stereotypical readings of game culture conveyed in Paul's post are quite pervasive.
I think that for the most part the stereotypical opinions you're referring to are based on lack of experience and lack of penetration of educational games into society.
I don't play video games much at all. I lost interest when the controllers had more than 6 buttons.
But when I think of recent video games that I've played, I don't immediately see much if any valuable knowledge gleaned from the experience. I see hand/eye/timing fun in Guitar Hero, I see smash-up-them-cars and run-over-that-cop in Grand Theft Auto, and I see try-to-repeat-the-exact-same-movement over and over in Wii Bowling. These are the kind of games my friends buy and play, and I think is indicative of the mainstream trend in gaming.
Come ot think of it, the last time I think I learned from a video game was when, in grade school, I played Lemonade Stand on the Apple IIe.
http://www.lemonadegame.com/
"If you were writing plugs for game/activists and prefacing them with statements about how uninterested you were in the medium they were working in then yes, it would undermine the value of said plug."
Another way to look at this would be to praise the author for being honest and for being inquisitive regardless of their inherent, self-proclaimed minimal interest in the medium.
Personally, I'd rather read a blogger that is open and honest over one that reproduces press releases with candy-cated paraphrasing.
I'm an avid gamer who just played COD4 for the first time the other night and was quite amazed by its perspectives and its immersive gameplay. I found it distressing and overwhelming and it left me thankful that I have never been personally subjected to war. This empathy may not have come out of an entirely fictionalized futuristic first-person shooter like Halo.
Medal of Honor: Frontline gameplay starts at Omaha Beach on D-Day in an additionally terrifying scene, critically acclaimed for its verisimilitude. Beyond what I had learned in highschool, I had never taken much of an interest in military history, wasn't well-versed in the literature and cinema that came out of wars, and was relatively detached from the subject matter, despite being the granddaughter of veterans. Consider that a historical wargame might spur someone to take an interest in the actions of their ancestors.
Regardless of the intentions of the developers, I'd leave evaluations of social merit up to the player. "I think part of my brain blew up" ? though you're speaking of your own personal experience watching a certain type of gamer, I can't help but take a bit of offense to your statement as well.
Before you entirely dismiss the utility of gaming, I urge you to consider:
- Viva Pinata, a game about resource management, quite often dismissed as a silly kids game
- Mass Effect, a sci-fi drama with an incredible number of plot permutations ? a giant step in interactive storytelling
- on a non-platform level, amazing casual gaming communities across the web ? Jay is Games being the best of them, providing creative opportunities, support and revenue options for indie developers ? yes, including some developing activist games. As war games made the jump from the tabletop to the screen, all sorts of types of other games and puzzles have as well ? browser-based point-and-click mysteries and logic puzzles are well-represented across the internet, where shoot-em-up games are in the minority. If you've ever forwarded a fun flash puzzle to a friend, you've exercised the social and mind-expanding capabilities of video games. I'd certainly have a hard time believing anyone who would dismiss the artistic merit and immersive power of Mateusz Skutnik's Submachines or the exercise in logical thinking that is Grow Island ? interestingly enough, a publicity tool for a university program.
If you're only happy with games that make a sociopolitical statement or are fun to play with friends at a party, you're neglecting one hell of a world out there.
"But when I think of recent video games that I've played, I don't immediately see much if any valuable knowledge gleaned from the experience...I see smash-up-them-cars and run-over-that-cop in Grand Theft Auto...and I think is indicative of the mainstream trend in gaming."
...and I see an exciting piece of interactive fiction featuring big-name stars and a hype soundtrack that is way better bang for my buck than any cop movie I've seen in the last five years.
its ironic that you mention call of duty 4 as an exemplar when call of duty 1 through 3 have great educational value, placing the player in historically accurate situations from world war II. I would go so far as to suggest that these be considered interactive documentaries to some extend providing something which photographs, videos, books, or audio can not.
There are a lot of other people using video games (aka interactice electronic media) as a tool for discource and to dismiss an entire medium in your first paragraph does (as Greg points out) taint your subsequent interest.
While I appreciate that you're enthusiastic about this and want to learn more, I suggest that when you do go and look in to it, you do so with an open mind leaving all your prejudices of the medium at the door, lest you be declared Philistine or Luddite.
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